Then came Windows Vista, everyone’s favorite operating system, which totally broke DirectSound3D, forever leaving it in the past.
This was prevalent in PC games throughout the late 90s and 2000s Windows XP era, and it was glorious for those who had sound cards, particularly those from Creative or Auzentech. DirectSound3D, as the name implies, was introduced with DirectX 3 in 1996 in order to standardize 3D sound in games.